Reader Feedback on Refined Chess
The following is a selection of letter we received as a reaction to the article
"Refined Chess – a proposal to combat draws", by Ali Ferhat
Tamur of Ankara, Turkey. They are roughly in chronological order, and the ones
left out were mainly those with rude language, adventurous orthography or ambiguous
subject lines (the number of letters we receive make it necessary to group them
in a semi-automatic process).
We would like to inform our readers that we will be closing the debate after
this feedback report – there are other debates raging and we do not want
to burden visitors with too many opinion pages. The subject is bound to come
up again with some new, ingenious proposal, so please wait until then to express
your views.
Edward Witten, St. Genis, France
I see a problem with this proposal. Consider an endgame such as K+B vs. K+B.
We really would like this to be a draw. But, as there are only a finite number
of positions on a chessboard, it is inevitable that repetitions will eventually
occur as play continues indefinitely. So the endgame will be a forced slight
win for one player or the other. However, a chessboard is large enough that
play can continue for many thousands of moves before a triple repetition. Do
we really want players to play on for thousands of moves in an endgame such
as this one in order to secure a slight win? The refined chess proposal could
be modified with a 500 move rule (a draw is declared if 500 moves are played
without a pawn being moved or a piece captured), but it is inelegant to have
such an artificial rule in a position that really is a forced slight win for
one of the players.
Jorge Rivera, Grovetown, GA, USA
I would change something in the author's idea: I don't understand why 2/6, 3/6
or 4/6 of a point; it doesn't make sense since there is no situation where a
player would get 5/6 of a point or 1/6 of a point. My change would be to give
a slight win 3/4 of a point and a slight loss 1/4 of a point. The draw stays
at 2/4 or 1/2 of a point. That would be my suggestion, even though I think this
idea needs way too much explanation and rules to cover every possible aspect
of the game and leaves too much to an arbiter's judgment of a position.
Kajetan Wandowicz, Wroclaw, Poland
I think the rule proposed has several disadvantages. Most notably, there is
a risk that complex-but-winnable endgames would no longer be played if the superior
side was able and keen to force a slight win. Secondly, draw by threefold repetition
is often a form of a silent mutual agreement, i.e. both players are happy with
it; it would be unfair not to distribute the points evenly. Moreover, the statement
that "every rule is the same except for those concerning the end of the
game" is somehow misleading, since changing the rules of finishing the
game chances strategy vastly (as, by the way, Mr. Tamur admits later in the
article). I also can't agree with the long list of advantages – most of
them shouldn't be there, since "grandmasters remain grandmasters"
or "current knowledge is still good" are more of obvious, healthy
prerequisites to any change of rules, and not some special, unique advantages
of Mr. Tamur's proposal.
In my opinion, no rules must ever be changed. Chess is chess. That being said,
I still think chess variants are a good thing for the development of the game,
but the bottom line is that if any of them proved good enough, the players would
simply switch. It is not forbidden to organise a Chess960 tournament, or to
organise a pseudo-chess tournament with Mr. Tamur's rules. If this tournament
proved successful and organisers started to switch to those rules in other tournaments
(which I personally doubt), and the top players still happily attended them,
the proposed rules would automatically become main rules. And this would be
the right way, by natural evolution followed by FIDE regulations, and not the
other way around. Still, I believe those rules would have very little chance
of being accepted this way, while they might have a chance to find some support
in money-driven FIDE.
Mathematical side-note: it is not true that "the result of a perfect game
is believed to be a draw". In fact, it's quite the opposite. Since every
game of chess is finished in finitely many moves, mathematics says one of the
sides can force at least a draw. This is because of a theorem that states that
in this kind of game, either there exists a winning strategy for one side (let's
say for White), in which case White forces the win, or not (so Black can obtain
at least a draw). This was sub-proved by Ernst Zermelo in 1913 and proved fully
by Denes Konig in 1927. This winning strategy (or even the lucky side, for that
matter) is simply unknown yet, due to the enormous complexity estimated at 10^120
possible combinations, and will probably remain so at least in our lifetime.
Please don't insult mathematics.
Ralph Dihlmann, Frankfurt
Very interesting propositions, worth trying in pilot tournaments. Maybe there
could be an extra room with refinded rules on the Playchess server, to gain
experiences with this? I see a slight disadvantage of the refined repetition
rule for a player with an active style: after an unsuccessful mate attack, with
sacrifice of material, he no longer can reckon with half a point for a “rescue
perpetual'. But on the other hand, the player with the superior position would
benefit, if the defending player rescues his position with a perpetual.
Nate Plapp, Lemon Grove, USA
There are several issues I have with "Refined Chess". With regard
to opening theory: all it does is give advantage to the younger generation as
it is not so easy to unlearn what has been learned and burned in with thousands
of games. The beginners won't have to. Computers would invent all new theory
almost instantly – everything would be called the Fritz 11 Gambit or the
Rybka 3 Attack, if they were given credit for their ideas. It also makes all
the chess literature, if not obsolete, horribly flawed. This also means that
it will likely disappear. There is no way such a fundamental change will be
embraced, leading to an almost certain division even if FIDE went along with
it.
Chess has had a long road toward global acceptance. Switching to some random
variant invites all those countries who have turned their focus from their indigenous
chess variants to rethink that decision. This could also make those who have
worked hard to master chess in those countries to have no choice but to leave
or starve.
Games still will not be played out because it will still be clear who will
be doing the stalemating far before amateurs in the audience realize it.
Mr. Tamur's argument has a straw-man element as he ignores several good solutions
that were given by earlier respondents that only involve the clock; such as
the bidding by time advantage for white and getting draw odds as black as they
do in Chinese chess. The bidding process could add undue complications. Just
having 1/3 the time when playing black and playing a pair of games, one with
white one with black, without the draw odds thing would still be effective.
In this situation a draw is the last thing a player wants as white, because
it is not so easy to get the draw when he or she has their turn with black.
Further, quality should still be there as at least one side has all or most
of the time we traditionally have.
Alternatively, there are a number of good reasons for simply having faster
games: if we have mini-matches of eight faster games, the mistakes should even
out and you can have a separate match and tournament rating. Match rating would
see any match result as 1-0, ½-½, 0-1, and tourney rating would
be whatever the result was counting each game as a whole game. The fast format
also makes cheating virtually impossible because you can only use the restroom
between games and must stay at the board while a game is going. A video camera
above the board can be used to settle any disputes and substitute temporarily
for recording the moves. Held high enough it could cover several boards simultaneously.
Even the most drawish players are likely to have at least one decisive speed
game in eight; so there is always something for the organizers and audience
to appreciate. Also with fast time controls, the clock as a decisive element
encourages the side with the worse position to continue, so amateur spectators
can see how the game would end. Pairings are also easier as there is no problem
with a player getting more whites than another. And more games just gives the
final standings more statistical credibility. Ratings also become more accurate
and dynamic allowing us to see who is playing well now rather than having a
bunch of players whose rating has little to do with their current strength or
possessing ratings just reflecting good/bad recent luck because it is based
on so few games. Also currently some juniors have ratings that can't keep up
with their improvements, making other players want to avoid them because of
the likelihood of loosing points. With tournaments consisting of something like
64 games that becomes less likely. Of course there is a balance here and the
ratings formulas can be adjusted, but they would only likely be more accurate
regardless because they would be based on more information because there were
more games to adjust the rating with. One final advantage is that there can
be two separate world titles, one for match play and one for tournament play
and if they are to be decided by contests then the separate ratings would inform
the organizers who to invite to each type of contest.
Estivallet Natan, Porto Alegre, Brazil
It seems strange to tell someone: "in our club tournament last weekend
I had three slight wins, two losses and no draws at all". I think most
people still think of the result of a game in "binary" terms, 1 or
0, win or loss. The abolishment of agreement draw and more fast games would
bring more attention to chess, making it more a "sport", with more
human mistakes like all other sports. Other interesting suggestion (David Bronstein)
is to play a "mini-match" of four games (15 minutes) instead of a
2hx2h (in "Secret Notes", Olms Ed., pages 221-222). In his words:
"I think that GMs would become less tired, and spectators would gain more
pleasure, if instead of one long game in an evening GMs were to play four short
games, with an additional 15 seconds for each move". With such events and
forbidden draws, most of the problems pointed by the author would have been
solved.
Mathieu Buard, Nogent, France
What I liked in that proposal is that it echoed an idea I once tried in an off-hand
tournament with friends. That idea is about the "slight win". I did
not designed it for combative chess (as I'm just an amateur like the friends
in my tournament and so no GM draws occur) but because I never liked the stalemate
rule : why should a paralysed king earn as many points as the free one? On the
other hand, I wanted to keep some kind of saving manoeuvre. Actually, it is
a mix between that idea and the Bilbao rule (which rewards a win), here it is
:
What I reward is not the victory but the mate
- checkmate is 1.5 - 0 (like in the Bilbao rules)
- dead draw is 0.5 - 0.5 as in usual chess (and Bilbao)
- but a stalemate is 1 - 0.5 because even if the king is not captured, it
was paralysed, so the mate bonus is still rewarded.
I'm not sure it really encourages more fighting chess, but I just wanted to
give as a feed back that the idea of a "slight win" has already been
tried (I'm sure I'm not the only one who already tested it in one form or another).
Andrea Mori, Torino, Italy
I don't think I'm able to provide a precise reference, but the idea of splitting
the point differently in the case of a stalemate has been around already for
a while. In my opinion, the worst disadvantage is that players will be less
likely to take risks (such as sacrificing a pawn for the attack, accepting the
eventuality of an inferior – but drawable - endgame) leading to a less
brilliant play. Nonetheless, the necessity of rethinking the opening and the
endgame theories would be very intriguing consequences. Thus, I believe that
it would be very interesting to hold an experimental GM-level tournament with
these 'refined' rules to see their practical outcome.
Johnathan Rothwell, Southport, England
I sigh when I see proposals for changing chess, which seems to happen on a regular
basis these days. Chess is still the best game. It has stood the test of time
and does not need changing. As for the perceived problems:
1. Drawing – simply do not invite players who give short draws on a regular
basis.
2. Sponsorship – difficult, especially in the current financial climate.
The problem is partly because computers have replaced humans as the best players.
We need to get the characters of the game across to the press – people
love characters. Unfortunately chess players are regarded as geeks in most media.
We also need to wow the public with huge blind fold displays, this can still
wow the layman.
3. Computers, cheating and theory – this is the main problem because
they effect the game from a sporting point of view, not the game itself (for
people like me who just love the game). Ideally I would simply ban the computers,
or the software at least, from being produced. That is unfeasible. I don't know
the answer. But we must find a way to rise against the machine!
Dominique Pellé, Amsterdam
This is a very nice way to help solve the draw issue. It hardly changes the
rules and makes all of a sudden drawish positions more exciting. A player who
forces a draw clearly does it to save a lost position, so he/she deserves to
slightly lose rather than draw as in the current rules. It makes sense to me,
I like it very much. The score for win, slight win, slight loss and loss should
perhaps be discussed further. With the proposed scores for win/slight win/slight
loss/loss, three slight losses are equivalent to one win + two losses. Three
slight win are equivalent to two victories + one loss. I'm wondering whether
that's OK. At the very least, it makes it possible to have equal scores at the
end of a tournament for different players even if they had different results
for their games, which may not be desirable. How about using irrational numbers
for scores of slight win and slight loss? For example: one point for a win,
PI/4 ~ 0.78539 point for a slight win, (1 - PI/4)=0.214601 points for a slight
loss and 0 points. The idea of course is that it reduces the chances of having
identical outcomes at the end of a tournament. With these scores, three slight
losses (0.643805) are not as good as one win + two losses (1.0). three slight
wins (2.356194) are better than two victories + one loss (2.0)
Julian Wan, Ann Arbor, USA
A very interesting idea – I don't agree with all of the notions, but liked
how well organized the author arranged his proposal.
Ramón Jiménez, Santo Domingo, Dom. Rep.
After watching the NBC
chess promo (it's great IMHO), I guess it would be interesting to try out
a chess version similar to basketball regarding the play timer: 1) Each player
gets 24 seconds to make his move; 2) If a player doesn't make a move after 24
seconds, he doesn't lose the game, instead the opponent gets to move again!
3) All other rules remain the same. In a sense this is similar to Rapid Transit,
but you don't lose the game on time. And with the potential of someone making
two moves in a row, the concepts of threat and combination take on a whole new
meaning!
Luis Moser, Costa Rica
My friends, the draw problem has a very simple solution, and I am at a loss
to understand why nobody proposes it. The solution: a win is worth two points
and a loss one point, a draw is zero points. But why something so simple when
there are more complex ways?
Denis Bucher, Switzerland
Another solution: if a player offers a draw and ends up losing the game, he/she
receives a -0.5 penalty. This will make draw offers a rather risky strategy!
Rajesh Parvathini, Hyderabad, India
There is a way to force players to play for a win in super-GM tournaments. Last
year, there was a tournament which used Bilbao scoring system (3-1-0 system).
I propose a slight modification. We know that winning with black is very difficult
at GM level. So we should give more points for a win with black because Black
has to take more risks than white if he is fighting for a win. Because we do
not want to encourage draws, draw with any colour gets same points. So:
Result |
1st variant |
2nd variant |
Win with black pieces |
3 points |
2.5 points |
Win with white pieces |
2.5 points |
2 points |
Draw |
1 point |
1 point |
Loss |
0 points |
0 points |
This gives more incentive to players with the black pieces (who wants a draw
more than White) to play for win.
Dr. Will Denayer, Cork, Ireland
I read Ali Ferhat Tamur's proposal with a lot of interest, but I do not agree
with his proposal. I do not think that classical chess is suffering from a number
of lethal problems, as Ali asserts. To me, the drawing tendency is not a big
issue. Look at the ongoing tournament in Nalchik where some very interesting
draws have been played so far, so what is the problem exactly? Lasker went off
to play bridge for a while, Capablanca proposed the introduction of new pieces
and Fischer proposed 960 Chess, but since then many great and outstanding games
have been played, so I guess all three were wrong in their assessment of chess
being a draw. Capablanca believed that he was playing perfect chess, but as
we know now, even he made mistakes, even in his most famous endgames. All of
this was fine until a certain Alekhine came along. Perhaps Fischer wanted to
introduce 960 Chess, so that in his mind he could stay world champion forever.
As to Ali's fourth objection - opening theory has become too advanced thereby
stifling creativity - I do not understand why a N on move 25 is less creative
than one on move 5. I find Ali's suggestion of Refined Chess interesting enough,
but this is not going to help attracting sponsors as it's going to be difficult
to explain that White won a little or that Black lost slightly. However, it
is perhaps worth a try and perhaps someone can organize a tournament in which
these rules hold so that we can see the results.
William Plants, Campbell, CA, USA
I think the "Refined Chess" idea is simply brilliant! Given that there
has been much heat with very little light in this whole area of discussion,
I think it's important to acknowledge when someone actually does come up with
something refreshingly new and potentially important. Like any new rule, a substantial
amount of play testing would be required to further refine the idea. For example:
-
To eliminate grandmaster draws of the 12 moves in an uneventful opening
variation (where three-fold repetition isn't an issue) followed by a handshake,
the Sophia rule would probably need to be included so the game gets to the
point where it is clear what the final result will be. Just because something
is a draw with perfect play, doesn't mean both players will play perfectly
all the way to the end even at the super-GM level.
-
Splitting the point 2/3 to 1/3 may not be the right number. For everyone's
sanity, I would suggest sticking to decimal values between 0.00 and 1.00
with a resolution of either 0.01 or 0.05 or 0.10 so a full win is still
worth 1.00 and a full loss 0.00 just like always.
-
I could see a 0.51/0.49 split working just fine (since those extra 0.01's
may be sufficient working merely as tie breakers), or maybe something larger
like 0.60/0.40 or 0.65/0.35 or 0.70/0.30 so that a number of slight wins
can add up significantly in a long event. My gut feeling is that 0.75/0.25
is probably too big; a "slight win" isn't really all that "slight"
at that point (since at 0.75/0.25 two slight wins equal a win and a draw
-- and making two classical draws the equivalent of a win and a draw isn't
good if you want to solve the draw problem). My intuition says that most
likely something in the 0.51/0.49 to 0.60/0.40 range is probably right,
but the best thing is to empirically determine a value with play testing.
-
An interesting option might be to let the players agree on how "slight"
the win is, with a fixed value for things like three-fold repetition or
stalemate. (Maybe even a different value for different classical draws would
be reasonable – but that's probably getting too complicated without
adding any value.) Wouldn't it be fun listening to two top GMs bargaining
over how to split the point? ("I'll concede a slight win at 0.60."
"No, I want 0.70." "How about 0.65?" "Done!")
Albert Frank, Brussels, Belgium
This is another completely absurd idea. For instance, stalemate is an important
part of chess, and it ends the game as a draw (nobody should receive "more
points" than the opponent).
John Miller, Springfield Township
Just leave everything as it should be, except count wins as two points. When
professional and amateur chess players cannot draw their way into a respectable
result, norm, or place for the money, there will be more exciting results.
Ricardo Rodulfo, Puerto Ordaz, Venezuela
In football years ago when the game was a tie they gave one point to each team
and two point for a win. Then games between strong teams became boring. FIFA
then gave three points for a win and only one for a tie. Why FIDE does not do
something similar?
Tom Braunlich,Tulsa, OK, USA
I think it's an interesting idea and should be tried with some experimentation.
I like that it is a subtle change that doesn't change the "flavor"
of chess much, but yet should have significant effects. The terminology needs
to be improved. "Slight Win" sounds funny, at least in English. Perhaps
the five results could be called: Victory, Win, Draw, Loss, Defeat.
Kung-Ming Tiong, Semenyih, Malaysia
This latest proposal on overcoming some of the weaknesses of chess is just "not
so refined". The terminology of slightly win/lose and the conditions attached
to it are just mere paraphrasing of previous proposals on counting stalemate
and three-fold repetition as "not a win". The only difference now
is instead of giving a half point each, now the stalemating player or the player
to "force" a three-fold repetition now achieves a slight win (with
a larger slice of the points).
As such, the proposal do not solve much, as most unexciting or uneventful draws
are not obtained through stalemating or three-fold repetition. Also, there is
this peculiar proposal on an opponent conceding a slight win – well, who
would want to concede a slight win and end up a fraction of a point poorer?
Again, it must be emphasized that it is a fact acknowledged by strong/elite
players (and many players not in those categories) that White enjoys a slight
advantage, and those who play white are motivated to convert that advantage
in either match-play or tournament play. Failure to capitalize makes it perfectly
logical and sensible to penalize White and award Black with a "stronger"
draw / win (thus the White 0.4 and Black 0.6 for draw, and White 1.0 Black 0
for a White win and White -0.1 and Black 1.1 for a Black win proposal). Added
with the Sofia rule, much of the concern for short uneventful draws could be
diminished.
Louis Morin, Montreal, Canada
It is not that clear that such a rule would diminish the number of short uneventful
games. For example, with the normal rules, if Black is much stronger than White
he will never allow White to force a three-fold repetition in the Zaitsev variation
after 10.d4 Re8 11.Ng5 Rf8 12.Nf3 Re8 13.Ng5 Rf8 14.Nf3. However, if Black wins
slighly and White loses slightly after these moves, both White and Black might
be tempted to play them.
Chris Burns, Wanganui
Finally a sensible approach to the stalemate rule. I have always disliked the
stalemate rule when one player enjoys a nice advantage due to playing well in
the early stages, but can't convert because the blind bishop or some other silly
reason. This change alone will see more games played to the end or players having
to risk more if they want more than a half point. Good for tournaments and also
sudden death games. Should create new life to certain openings and to chess
engine programming.
Sundar Iyer, Palo Alto, CA
I haven't thought through all the ramifications in detail, but my first thought
is (pardon the borrowed phrase) –bloody brilliant! It's a really fresh
and unique way to look at the problem, very different from many of the solutions
presented in the past. One thing that may get refined is that there is a difference
between a player forcing an opponent to repeat moves (e.g. say the endgame KNN
vs K), and another where the repeating of moves is really because neither player
has a better move. In the former case it should be a "slight win",
while the latter should really be adjudicated a draw irrespective of who first
made the third repetition. I wonder if there is any easy way to distinguish
the two? But, Ali's idea is definitely in my opinion a beautiful suggestion.
Valentin Paunescu, Limassol, Cyprus
This is the only interesting idea to combat draws (apart of Fischer Random chess
and Sofia rule) in my opinion. Maybe you should give it a try and ask the super-GMs
about their opinions on this solution.
Sinan Sarac, Dresden, Germay
I think this is a great idea. Many of the theoretical draws will vanish and
players will try to squeeze out tiny advantages instead of agreeing to a draw.
Ozan Ayhan, Istanbul, Turkey
I think the drawback of the proposed solution is that it gives the players more
chances of an agreement. What should be aimed to avoid is these agreements between
players; the method does not inhibit this, in fact it gives another means of
an agreement, agreement to a slight win. The players will have many chances
to an agreement at every stage of the game, and this could make them accountants,
not chess players. I mean, the game would then revolve around the scores, not
the game itself.
Geoff Chandler, Edinburgh, Scotland
Excellent idea. I'm fed up showing possible and plausible finishes in the games
I annotate. The fans want to see blood. If a player wants to resign to end their
misery then let them construct a sui-mate. This adds something new to the game:
imaginative resignations! Yes, good idea, the game ends with checkmate and not
when some player cannot see any counter-play or does not have the stomach for
the fight.
Michael Kimsns, Georgia, USA
Chess will never attract the level of sponsorship that other sports do simply
because chess will never be as popular as other sports are. Face it, chess is
a tough, intellectual game; something the masses will never be attracted to.
Chess players represent a small fraction of the worldwide population.
The problems spoke of in the article, "Refined Chess – a new proposal
to combat draws", if indeed they really are problems, are the problems
of the chess elite. Problems that affect only a small percentage of the chess
loving population. There are millions of us lower rated chess lovers (say those
who play below the 2200 level) who are happily playing in our tournaments, reading
our chess books, and gradually unravelling the mysteries of chess; not some
dreadful variant cooked up because the chess elite can't attract enough money
to the sport.
A radical change to the rules of chess destroys centuries of discovery and
accumulated knowledge. It would destroy the very heritage of chess. Chess is
chess. Anything else is a different game or at the most a variant. The game
is tough enough without the ground moving beneath us. There is a beautiful and
I believe a delicate balance of positional and tactical elements that exists
on the board as well as a justice. There can be no improvement on this game.
I suspect this talk of changing the game has more to do with saving/creating
the jobs, positions, and/or cash prizes of those involved - players, organizers,
promoters, authors, and no doubt a host of others – than it does with
the noble intention of saving the game. If all of these kinds of people were
to walk away from chess and the various associations ceased to exist (yes, even
FIDE) chess would still be there because people who truly love chess and its
heritage would continue to study and play. And a new chess elite would rise
that would actually love the game more than its own comfort and ego.
The game is fine. It has survived for centuries without your help. This is
about the pursuit of money and/or the hatred of Real Chess.
Benjamin Austin, Jukjeon, Korea
I enjoy your coverage of new and imaginary chess variants, but I was put off
by Refined Chess, and I was wondering if anyone has simply let pawns move one
square sideways and backwards?? If this has never been done could it?? I played
a few games like this and enjoyed it. I hope your resources can find out.
Shaun Graham-Bowcaster
The new variant is "a single backward pawn move or backward pawn capture".
This simple move does not require new learning, new pieces, or a new board.
However it introduces new opening ideas and new tactics and in many cases increases
defensive possibilities. This move is called the Bowcaster – when you
execute the backward pawn move or backward pawn capture, you say “Bowcaster”.
Previous discussion on the subject

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Let kings decide the result of a game on the board
05.12.2008 – Mehrdad Pahlevanzadeh
is imaginative, innovative, eccentric. In other words: our kind of person.
Once a year he approaches us with a radical idea – last year it was video
cameras and intelligent object recognition software tracking games and
replacing sensor boards. This year at the Olympiad in Dresden he had a
proposal to change how a chess game ends. Judge
for yourself.
|

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Should kings really decide the result of a game?
06.12.2008 – Which recent report generated
the fastest and most vigorous reader responses? Not the new cycle of FIDE,
not Ivanchuk's run-in with the doping commission. It was Mehrdad Pahlevanzadeh's
proposal to force players to play out every game until mate. In 24 hours
we received a slew of letters ranging from "silly idea" to "most brilliant
proposal since the inception of the game". Feedback. |

|
Refined Chess – a new proposal to combat draws
26.04.2009 – Last December Mehrdad Pahlevanzadeh
proposed a solution to the perceived problem of too many unforced draws
in chess (force everyone to play to mate). There ensued a lively discussion.
Now we have another proposal on the table, submitted by Ali Ferhat Tamur,
a computer engineer and 2200 player, who differentiates between complete
and slight wins. What
do you think? |
ChessBase articles on unfought draws

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The Great Draw Debates summarized: definitions, causes,
effects
20.05.2008 – Over the past weeks we have received
well over 300 letters from readers about the draw issues in chess, and
more continue to arrive. Ironically, as the letters have accumulated it
has become increasingly unclear exactly what the potential draw problems
are in the first place, if any. In today's article we categorize and interrelate
the best new and old letters we have received. Is
there consensus? |

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Reactions to Milener's draw diagnosis
07.05.2008 – In his recent chess-3
essay Gene Milener claimed that chess variants like shogi indicate
that the high draw rate in chess is due to insufficient piece power in
the game. He then described a variant that would add piece power while
being as close to chess as possible. Reactions to the essay ranged from
interest to disdain. Here is a selection of feedback
from our readers. |

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A new angle on understanding the draw problem
08.04.2008 – Some people say it is a serious
danger, others say it is not. Gene Milener, who works for Microsoft by
day, believes that the problem of unfought draws is an artifact of the
high draw rate among hard-fought games. In a remarkable essay he examines
other games and explains a different perspective on how the high draw
rate problem could be addressed. Must
read. |

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Reader feedback: the great draw debate continues
27.03.2008 – "I propose," writes one reader,
"that a draw proposal should reduce the time at your disposal to 30
minutes, so you receive a great penalty at the beginning of the game,
decreasing to no penalty when you have only 30 minutes or less (at the
end of the game)." These and many other imaginative proposals have reached
us in the past weeks on a problem that is occupying the thoughts
of our readers.
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Unfought draws – reader feedback
20.03.2008 – Last week we published an
article of the perceived problem of unfought "grandmaster draws"
in professional chess. Kung-Ming Tiong, a mathematician and logician
at School of Science and Technology, Universiti Malaysia Sabah, Borneo,
Malaysia, put together the arguments presented so far, and his analysis
of their conclusions. Today we present further imaginative
proposals from our readers. |

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Unfought draws – mathematical, logical and practical
considerations
14.03.2008 – The problem of short "grandmaster"
draws is one that has occupied our readers for some time. A number of
proposals have been made, some quite ingenious, to force tournament
and match players to be more aggressive, risk more and go for wins.
Today we bring you a comprehensive analysis of the current state of
the debate, by a mathematician and logician in Malaysia. Long
interesting read. |

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The problem of draws – feedback from our readers
04.01.2008 – The perceived problem of too many
unfought draws in chess has led to a number of imaginative cures being
proposed, involving the modification of the rules of the games, the scoring
system and the prize distribution. Over Christmas we presented a particularly
clever one: let the draw offer stand for the rest of the game. Here are
reactions to this proposal and new ideas. Long
interesting read. |

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The problem of draws – a Christmas solution
29.12.2007 – It is perhaps not appropriate
to take up the subject while a tournament in Moscow is registering the
lowest drawing rate in recent memory. But the question of quick, unfought
draws still occupies the attention of our readers, and many have sent
in new and imaginative proposals. One is so clever that we advocate trying
it out immediately. The first organiser to do so gets to name
it after his city. |

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Chess, football and the Bilbao Rule – Part II
15.11.2007 – The debate on the perceived problem
of too many – unfought – draws in chess, and what to do about it, continues.
The letters pour in and we keep receiving extensive, well thought through
proposals that attempt to create incentives for playing to win. Josu Fernández
presents closing arguments for the Bilbao System, while Serbian GM Dragan
Solak tells us why he
thinks it cannot work. |

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Chess, football and the Bilbao Rule
08.11.2007 – The discussion and the search
for remedies for the perceived problem of short draws in chess continues.
Josu Fernández, a Spanish organiser, sent us a report on the effects of
the Bilbao 3-1-0 system on the football league in his country, and on
what this means for chess. Other readers too have submitted thoughful
papers on the subject. Again, it is a long
interesting read. |

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The 'Bilbao Draw' – how it doesn't solve the problem
28.10.2007 – Chess fans and organisers all
over the world are worried about the problem of too many draws in chess.
Actually: about pre-arranged or unfought draws. Many remedies have been
tried, including threats, prohibition and, most recently, the Bilbao system
of awarding three points for a win and one for a draw. Is that the solution?
No, says one astute reader and points to a possibly fatal
flaw.
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ACP Survey: what the players think about draw offers
22.03.2007 – In February the Association of
Chess Professionals asked its members what should be done to combat short,
unfought draws, which are often perceived to be the bane of chess. The
ACP published a questionnaire, 171
members replied. |

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ACP Survey: What do you think about draws?
11.02.2007 – Short, unfought draws are the
bane of chess fans. That at least is the public perception. The Association
of Chess Professionals (ACP), which has 227 members, has launched a questionnaire
to find a
remedy.
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Embracing Risk in Tournaments
14.12.2006 – The issue of playing style is
not normally given much consideration in chess. In an interesting article
computer scientist Darse Billings maintains that it is an important factor
in the probability of winning. A player who tends to win or lose games
has a significantly better chance of success in a tournament than a player
who draws a lot of games. Read
and consider.
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The draw problem – a simple solution
10.11.2005 – Recently Ignatius Leong and Leung
Weiwen made a very
radical solution to the problem of too many draws in chess. This led
to a vigorous debate amongst our readers – we bring you a selection of
their often very interesting letters. But we start off with the voice
of reason: John Nunn analyses the problem and proposes a much
simpler solution.
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A Cure for SAD (Severe Acute Drawitis)?
03.11.2005 – Draws, draws, draws – the problem
has always faced chess, and it seems that there is no clear way to solve
it. However, Ignatius Leong and Leung Weiwen, both of Singapore, offer
a radical new proposal that would decide every game of chess in a sporting
fashion. Will
it catch on?
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Draws forbidden in Super-GM tournaments
01.04.2005 – When a bunch of world class players
get together for a tournament the danger is that there will be a lot of
draws. A new organiser who is staging a Super GM event in Sofia, Bulgaria,
has come up with a new idea: ban draw offers. The participants have to
play on until the arbiter says they can stop. Will this become a fixed
feature in chess events?
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Short on draws
18.03.2004 – "I know that with perfect play,
God versus God, Fritz versus Fritz, chess is a draw," writes Nigel Short,
who describes a deadly disease called Severe Acute Drawitis. "Those afflicted
with SAD display an uncontrollable urge to offer or accept premature peace
proposals." Read about it in Nigel's highly entertaining Sunday
Telegraph column.
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