 |
ChessBase Puzzle Contest
January 11th, 2004 |
|
Our Christmas Puzzle week brought on a huge participation
and a lot of feedback from our loyal readers. Some in fact
had started reminding us about this venerable tradition
at the beginning of December. Now people are clamouring
for the traitional puzzle contest, where you get to win
a copy of Fritz signed by Garry Kasparov. Well, here it
is, with four problems for you to solve. The conditions
are given at the bottom of the page. Note that our
Gambit
Book competition will be published on Wednesday and
the Repton
puzzle next Sunday.
Alexei Alexeyevich Troitzky (1866–1942)

Alexei Alexeyevich Troitzky is one of the main founders
of modern study composition. He started creating endgame
studies when as a young student in Leningrad he met Mikhail
Chigorin, who at the time was the editor of a chess column.
A number of his compositions were published, but after
a few years Troitsky lost interest and moved to Smolensk,
where he took up a post as assistant forester. He resumed
his occupation with chess endgames nine years later, when
in 1906 he published the most profound and definitive analysis
of two knights against pawn in the Deutsche Schachzeitung.
A few years later he started composing endgame studies
again and in 1910 wrote an article defining the principles
of study composition. He also composed chess problems,
being especially virtuose in the area of retrograde
analysis. In 1924 he published his classic book 500
Endspielstudien. In 1928 Troitzky was awarded the
title of Honoured Art Worker, as the Soviet government
for the first time officially recognised chess composition
as an art form.
Troitzky was a shy, somewhat reclusive person who worked
alone in remote places. He died of starvation in 1942 during
the siege of Leningrad. All his papers and notebooks were
destroyed during the siege.
On this somber note we bring you three studies by this
great composer. They show the depth of imagination and
inventiveness that Troitzky possessed, but also the sparkling
wit that became his trademark.
A. A. Troitzky, Deutsche Schachzeitung
1913
White to play and win
When this puzzle appeared in the magazine Computerschach
& Spiele in April 1986 computer experts immediately
set to work solving it with their chess machines. The finest
sets at the time, the Saitek Turbostar and Mephisto Amsterdam
needed two hours to find the surprising key move. Novag's
Constellation 3.6 played it in level 1 in just a few seconds,
but played it without understanding why it was the only
move to win.
Please try to work out a strategy all by yourself before
you switch on your modern PC chess programs. Try to guess
which pawn White will promote (write it down on a piece
of paper) and what he has to do to achieve this.
A. A. Troitzky, Deutsche Schachzeitung
1910
White to play and win
This is an example of humour in chess. It is also very
instructive. I remember how when I first saw and actually
solved it (all by myself, without the help of an electronic
slave) I suddenly felt I had a much deeper understanding
of the true power of a knight posted on e5.
A. A. Troitzky, Nowoje Wremja 1897
White to play and win
The very tempting 1.Bc6 and 2.Qg2 mate unfortunately fails
to 1...Rb1+ and 2...Rxh1. But anything else seems to lose
quickly to Black's permanent threat 1...g2. If you do not
break out in a delighted smile when you find the solution
don't bother to write to us.
Finally here is a problem of a different kind –
one you will hopefully not be able to solve with the help
of a computer. It won a first prize when it was published
at the beginning of the last century.
Dr Niels Hoeg, Skakbladet 1907
White to play
Now listen carefully. In the above position White, after
some deliberation, announced that he would finish this
game in two moves. "Are you saying there is a forced
mate in two?" asked Black? "Not necessarily",
said White, but the game will be over after two
moves.
Now it was Black's turn to think. "I don't believe
you can do it," he said finally, "unless of couse
you resign." "No," said White, "I assure
you I will finish the game using only legal moves on the
board. And there is nothing you can do to prevent it."
So the two took a substantial bet, White played, and Black
discovered that whatever he replied he could not prevent
White for ending the game one move later. How did White
achieve this?
Note: letters are pouring in with the following solution:
1.Qe3+ (or Qc5+) Kxf1 2.Qf2+ and White is stalemated after
2...Kxf2. Sure enough, but Black is trying to prolong the
game beyond two moves. So by playing 2...gxf2 he wins the
bet – and incidentally checkmates his opponent in
three moves.
The Puzzle competition
In order to participate you must send in the correct solutions
of at least two puzzles using the entry form given below.
The winner is chosen by lots and will received a copy of
Fritz signed by Garry Kasparov. There will be a bonus prize
for a correct solution to the final problem (by Niels Hoeg).
This will be a program signed by Vishy Anand or Vladimir
Kramnik. All solutions must be received by January 25th.
The results will be published in the following week.
The competition is now closed,
results will be published shortly
Frederic Friedel
|